# Glitch

RGB split · slices · bursts

Glitch breaks the picture for a moment and lets it snap back. The color splits into red and cyan, rows slide sideways, blocks corrupt and static flickers through, then the frame is clean again. It's the hard cut motion designers put on big type, timed to the loop or to the beat.

## Controls

### Bursts

- **Trigger** (Select: Always / Bursts / Beat). When it glitches. **Always** keeps it on. **Bursts** hits a set number of times a loop. **Beat** fires on the beats of your track, or falls back to Bursts when there's no audio.
- **Per loop** (Select: 1 / 2 / 4 / 8). How many bursts a loop: 1, 2, 4 or 8.
- **Length** (Knob, 50 ms to 600 ms, rests at 215 ms). How long each burst lasts, from 50 to 600 ms.
- **Scatter** (Knob, 0 to 100, rests at 50). How far the bursts wander from an even spacing.
- **Between** (Knob, 0 to 100, rests at 0). How much glitch stays on between bursts.
- **Variation** (Knob, 0 to 100, rests at 37). A different pattern of slices, blocks and burst times.

### Split

- **Split** (hero knob, 0 to 100, rests at 45). The hero. How far the color channels pull apart.
- **Angle** (Knob, 0° to 360°, rests at 0°). Which way the channels pull.
- **Channels** (Select: Red · cyan / Magenta · green / Blue · yellow / RGB). Which colors split. **Red · cyan**, **Magenta · green**, **Blue · yellow**, or full **RGB**.

### Slices

- **Slices** (Knob, 0 to 100, rests at 40). How many bands of the picture jump.
- **Shift** (Knob, 0 to 100, rests at 45). How far the bands jump.
- **Direction** (Switch: Across / Down). Bands slide **Across** or **Down**.

### Corrupt

- **Blocks** (Knob, 0 to 100, rests at 25). How much of the picture breaks into corrupted squares, some with their colors swapped.
- **Block size** (Select: 8 / 16 / 32 / 64). How big the squares are, from 8 to 64 pixels.
- **Static** (Knob, 0 to 100, rests at 15). Static through the burst.

### Motion

- **Shake** (Knob, 0 to 100, rests at 25). Shakes the whole frame during a burst.
- **Tear** (Knob, 0 to 100, rests at 0). Thin rows drag sideways, like tape losing hold.
- **Invert** (Knob, 0 to 100, rests at 0). Now and then a whole frame flips to its negative.

### Mix

- **Mix** (Knob, 0 to 100, rests at 100). How much of the glitch shows over the picture.

### Buttons

- **Hit** (Pulse button). Press for a burst right now.

## Presets

- **Kinetic Cut**: Two hard red and cyan bursts a loop, slices sliding across, made for big type that snaps.
- **Broken Signal**: Always a little broken: thin slices drifting, faint split, static in the gaps.
- **Beat Hits**: Fires on every hit in your track: split, slices and blocks for a beat, then clean.
- **Chroma Shake**: Just the color split and a shake, quick and clean, four times a loop.
- **Corrupt File**: Long bursts of big broken blocks and static, like a file that won't open.
- **Torn Tape**: Rows tearing sideways with static, a tape that can't hold its picture.
- **Signal Lost**: A broken feed: torn rows, static, corrupted blocks and the odd inverted frame.
