# Displace

Fluted glass · wave · slices

Look at a street through a ribbed shower door, a glass brick or a raindrop and the world behind it bends. Displace puts a pane of glass over your picture, from fluted ribs to ripples, tiles, a kaleidoscope or a lens.

## Controls

### Mode

- **Mode** (Select: Fluted glass / Ripple / Tiles / Mirror / Wave / Pixel / Twirl / Lens / Slices). The kind of glass. Fluted glass is ribbed, Ripple is rings on water, Tiles are glass bricks, Mirror is a kaleidoscope, Wave is a rolling swell, Pixel and Slices jump blocks and rows out of place, Twirl is a whirlpool and Lens is a bead.

### Shape

- **Width** (Knob, 0 to 100, rests at 35). How big the glass is. The width of each rib, tile, ring or slice. In Mirror it sets how many segments, in Twirl and Lens how far the effect reaches.
- **Bend** (hero knob, 0 to 100, rests at 50). The hero. How hard the glass bends the picture. In Lens, above half bulges and below half pinches. In Pixel and Slices it sets how many pieces jump.
- **Angle** (Knob, 0° to 180°, rests at 0°). Turns the pattern. Ribs, tiles, waves and slices all turn with it.
- **Detail** (Knob, 0 to 100, rests at 0). A fine, organic wobble through the glass, like old poured panes.

### Motion

- **Speed** (Knob, 0×/loop to 4×/loop, rests at 1×/loop). How many times a loop the glass moves, from still up to four. The ribs slide, rings run out, the kaleidoscope turns and the whirlpool sways, always a whole number of times so the loop closes.
- **Wobble** (Knob, 0 to 100, rests at 0). The pane is handheld. The whole field breathes and drifts in quick little jumps.

### Optics

- **Dispersion** (Knob, 0 to 100, rests at 35). Splits the edges into red and blue fringes, like light through a prism.
- **Shine** (Knob, 0 to 100, rests at 40). Bright highlights along the ridges, edges and rings.
- **Frost** (Knob, 0 to 100, rests at 0). Scatters every point a little, like sandblasted glass.
- **Thickness** (Knob, 0 to 100, rests at 0). Thick glass that softens what's behind it.
- **Edges** (Knob, 0 to 100, rests at 0). Darkens the edge of each rib, tile or lens, so the glass reads as solid.
- **Glass** (Select: Clear / Green / Blue / Amber). The color of the glass. Clear, Green, Blue or Amber.

### Frame

- **Border** (Select: Stretch / Mirror / Wrap / Clear). What the glass shows past the edge of the frame. **Stretch** smears the edge, **Mirror** reflects it, **Wrap** brings in the far side and **Clear** leaves it empty.
- **Mix** (Knob, 0 to 100, rests at 100). Blends the untouched picture back in. At 100 it's all glass.

### Buttons

- **Knock** (Pulse button). Press it and a ring runs out from the center, like a tap on the pane.
- **Shake** (Pulse button). Press for a hard jolt that settles in a moment.
- **Shatter** (Pulse button). Press it and the pane breaks into shards that slide apart, then settle back.

### Settings

- **Center X** (Knob, 0 to 100, rests at 50). Where the center sits, across. Ripple, Mirror, Twirl, Lens and Knock all work around it.
- **Center Y** (Knob, 0 to 100, rests at 50). Where the center sits, down.

## Presets

- **Rain on Glass**: Rings running out from a point, like a drop on water.
- **Glass Blocks**: A wall of tilted glass bricks with grout lines.
- **Kaleidoscope**: Eight mirrored segments turning once a loop.
- **Block Glitch**: Blocks of the picture jumping out of place.
- **Whirlpool**: The picture twisting around the center.
- **Fisheye Drop**: A glass bead magnifying the center.
- **Frosted Pane**: Fluted glass, frosted and faintly green.
- **Thick Glass**: Heavy fluted glass that softens what is behind it.
- **Hall of Mirrors**: A wave that mirrors at the frame edge instead of stretching.
- **Liquid Pane**: A wave with fine organic detail running through it.
